AMERICAN HISTORY ACTIVATORS
20th CenturyThrough role-playing, students re-create turning points in 20th-century U.S. history. Each simulation includes a background essay on the topic, a schematic for an overlay master, a script for narration, lesson plans for short and long debriefings, and an ten-page generic teacher's guide for using each set of seven activators. Time: One-half to two class periods each. Grades 6–12. Interact.
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